Title: Steel Storm: Burning Retribution
The Gist: Steel Storm: Burning Retribution is a modern imitation of classic top down shooters which has you fight against constant hordes of enemies using a variety of weaponry you pick up as you play through the game. I’m playing the game via LAN Co-op and hope to double the carnage!
Pros: Who doesn’t love firing constant weaponry against constant supplies of enemies? Always good fun, and the enemies are somewhat intelligent on hard mode so they’ll dodge your fire some and probably kill you a few times per level. I really liked the co-op campaign aspect, it was fun being able to play alongside my gf, has the option of friendly fire on/off (which was off for the review, think my gf would have been frustrated with me repeatedly killing her mid-game and giggling at her fiery death). The game has the option of playing from not only a top down view but a third person view, this is quite interesting and gives you a different feel for the game. This view switch option can be done anytime during the game seamlessly. It worked really well with the controller, dual analogue was a godsend for this and made controlling the vehicle quite comfortable.
Cons: It’s highly repetitive no doubt about that, levels feel incredibly similar and the enemies during my first hour of gameplay were essentially the same. I was a bit disappointed I hadn’t found more types of weapons, the missiles and beam weapon were fun but I’d have liked a bit more variety.
Musical Note: This soundtrack to this isn’t very interesting, extremely repetitive and you’re probably better turning it off and playing your own music instead. The soundtrack really should have been a little more fast paced to work alongside the fast paced combat.
Hunger Level: I don’t think there will be much more than what I’ve played through already but I’ll probably finish it off during the week with my girlfriend. The multiplayer online seems somewhat dead, only saw 4 other people playing.
Conclusion: Cheap game, cheap gameplay but it does play well as a tribute to numerous vehicle shooter games over the years such as MegaSwiv/SuperSwiv/WhateverelseSwiv. I felt that the main component for the game, blowing up a generator to get past a shield to end a level repetitive and the lack of an actual boss to levels a bit dull. I think that a giant boss with parts on it that would explode as you fight it would have been more traditional for this sort of game and added a bit of gameplay to each level. Overall, not a bad little game but nothing you should rush out to buy…if anyone picked up the Humble Indie Bundle 3 this year you’ll have been given a free copy of this game (also redeems on Steam), there’s mention of DLC in the works when you start up the game but to be honest unless it overhauls the gameplay as Beat Hazard did it’s probably not going to be worth picking up.